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(+1)

Quite fun, although it would be nice to travel without getting more points, but just to reroll the map.

Sometimes the RNG is brutal. I need to explore 160 tiles. I'm at 147 and I've only got 1 iron (tier 0) and three of the tiles around it, are water.

100%, need to be able to reroll islands.

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Great progress from the first prototype. I wish it saved though.

Oh and one bug I noticed. If I try to click 'upgrade' but there is an unexplored tile beneath the box, it clicks the tile instead and closes the upgrade window. On Chrome.

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I like it! It's definitely my kind of game. I appreciate the extent of the tutorial: just enough to introduce the core mechanics without holding your hand longer than necessary. I suggest running everything through spellcheck :) Other than that, a couple of QoL ideas (not necessary, but could be nice):

- Resource extraction tiles show the number of nearby resources. For example on a woodcutter next to three forests, it says "6/s" and underneath "(3x2)." Then you can, at a glance, see to which level it is upgraded, and perhaps more easily decide which to upgrade to a  lumbermill.

- When you want to upgrade something that takes various kinds of resource, it could be nice to see which you have enough of, and which you need more of. You can figure it out yourself of course, but it takes a second.

- Might be good to have a way to restart without refreshing the webpage

(+1)

More than once, my brain was on autopilot and I accidentally clicked the delete button in the top right, thinking it was an “X” that would just close the tooltip.

(+1)

Much improved from the first version! Has the makings of a minor classic. Will play some more to see if I have any feedback - so far, only this, that woodcutters are a different color from forests, but stone miners are the same color as mountains. I think all the producers should be visually distinguishable from the resources - even if only in shade.

"The gold-colored rocks you found earlier might actually be valuable."
- this is the correct spelling and grammar

"nearby" not nerby

(+1)

Needs rescaling. It is significantly more difficult to finish the prestige tree than it is to finish the game - it should be the other way around.

Hm just saw the gold cost for the castle...maybe not so easy

(2 edits) (+1)

also it is stone quArry not quErry. Castles not Castless. In this river ... not It this river.

(+2)

Sometimes when trying to click upgrades or the trashbin icon, it clicks the hex below. At times I found it almost impossible to delete a thing because it would only ever click the hex below.

Neat little game!

(+2)

Great game! The only problem is that the seeds are random and you can't reset them. Once in a while, you can get kinda softlocked if you end up with a horrible island.

Thanks, I am glad you liked it. A good point, I will think about that

(+1)

Agreed, maybe you should be able to sail to a new land even if you don't have any points to spend